Our Blog

Making as a way of understanding how narrative for VR works
Dylan Yamada-Rice
16
May
2018
Ethical Kids Media Demands More than Common Sense
David Kleeman
09
February
2018
Bullish on the Bear: Dubit’s “Masha and the Bear” Games Top Charts
David Kleeman
29
January
2018
Do emerging forms of digital play require new means for analyzing data?
Dylan Yamada-Rice
23
January
2018
Can making headsets teach children how VR works?
Dylan Yamada-Rice
03
January
2018
Into the App Store in One Week
Sean Thompson
20
December
2017
Mounting 3D 360 Vuze
Sean Thompson
20
October
2017
Facebook Reactions Aren’t Working
Sean Thompson
10
October
2017
The Software Developers Who Aren’t
Sean Thompson
11
August
2017
Editing 3D 360 Vuze
Sean Thompson
11
August
2017
Shooting 3D 360 Vuze
Nick Scurfield
11
August
2017
The Play’s The Thing: Notes from NY Toy Fair
David Kleeman
24
February
2017
Social VR: What Works… for Now
Sean Thompson
02
September
2016
Top 15 Things to Look for in a Payment Gateway
Sean Thompson
24
June
2016
How We Draw… Pandoo
Nick Scurfield
25
May
2016
Tech Stasis
David Kleeman
24
May
2016
VR Design for Game Designers — Part 3
Sean Thompson
19
May
2016
Two Countries Separated by a Common Medium
David Kleeman
13
May
2016
Content, Distribution, Discovery: The Royal Family
David Kleeman
03
May
2016
VR Design for Game Designers – Pt.2: Cater for my Phone
Sean Thompson
21
March
2016
VR Design for Game Designers – Pt.1: Be Careful With Me
Sean Thompson
19
February
2016
Pricing and Monetization Trends for Kids Games on the App Store
Matthew Warneford
16
January
2015
Highlights from Ofcom’s Global Media and Communications Report
Matthew Warneford
22
December
2014
Breaking Down Ofcom’s Report on Kids’ Media Consumption
Matthew Warneford
19
December
2014
The Best Mobile Gaming Stories of 2014: Part 2
Matthew Warneford
18
December
2014
Inspiring Creativity: The Development of Night Zookeeper
Josh Davidson
23
October
2014
Kids Tell us why They Love Kim Kardashian: Hollywood
Matthew Warneford
25
September
2014
How the Kim Kardashian Game Will Make $200m!
Matthew Warneford
15
September
2014
The Hubris of Youth: What Ofcom’s Report Really Says About Young People and Digital Media
Matthew Warneford
27
August
2014
How Young Early Adopters Share new Entertainment
Peter Robinson
07
July
2014
The Ten Best Casual Gaming Articles of 2014 – Part 1
Matthew Warneford
30
June
2014
Researching Oculus Rift with Kids: What they Really Think of Virtual Reality
Peter Robinson
24
June
2014
7 Tips for Creating Virtual Reality Worlds for Oculus Rift
Matthew Warneford
03
June
2014
The DNA of Candy Crush Saga and Other Successful Match-3 Games
Matthew Warneford
09
May
2014
The 10 Best Casual Gaming Presentations from GDC 2014
Matthew Warneford
28
April
2014
The 10 Best Games on Oculus Rift Right Now
Matthew Warneford
14
April
2014
Answering the big Questions Around Kids Digital Entertainment
Matthew Warneford
03
April
2014
‘You Have Died of Dysentery’: How to Make Great Educational Games
Matthew Warneford
21
January
2014
The Ten Best Casual Gaming Articles of 2013 – Part 2
Matthew Warneford
20
December
2013
How Moshi Monsters Used Games as a Launch Pad to Dominate Kid’s Entertainment
Matthew Warneford
09
December
2013
Trends in Children’s Ownership of Gaming Devices
Matthew Warneford
31
October
2013
Children’s Favourite Gaming Brands
Peter Robinson
20
October
2013
Taking Heritage Brands Online
Peter Robinson
09
October
2013
Children’s In-App Spending is Under Control
Matthew Warneford
07
September
2013
A New Model for Free-to-Play Games Design
Matthew Warneford
06
September
2013
Children’s Magazines are Bucking the Trend
Adam Woodgate
16
August
2013
The ten best social gaming articles of 2013
Matthew Warneford
08
July
2013
Free-to-Play: making money from games you give away
Matthew Warneford
05
July
2013
Learn how to take heritage brands online at CMC 2013
Peter Robinson
25
June
2013
How to Maximise User Engagement
Matthew Warneford
25
June
2013
What parents think of children’s advertising
Peter Robinson
05
May
2013
Five things learned from five years of Poptropica
James Lema
03
May
2013
Which online games are 11-16 year-olds playing?
Matthew Warneford
25
April
2013
How to make games kids love
Matthew Warneford
21
April
2013
It’s good to grind: choosing the right virtual currency model
Matthew Warneford
22
March
2013
What parents think of fake toys
Peter Robinson
01
March
2013
Dubit’s Guide to Basic Gaming Terminology
Matthew Warneford
27
February
2013
The ten best social gaming articles of 2012 – part 2
Matthew Warneford
20
December
2012
Key metrics from the biggest kids’ digital games
Matthew Warneford
14
December
2012
Children are the future
Matthew Warneford
11
December
2012
Our award winning virtual focus groups!
Peter Robinson
10
December
2012
De-risking game development through research
Matthew Warneford
26
November
2012
What will be the next Angry Birds
Matthew Warneford
13
November
2012
Viral mechanics: FarmVille 2
Matthew Warneford
06
November
2012
Wonderbook turns books into AR adventures
Matthew Warneford
01
October
2012
Viral mechanics: Sim City Social
Matthew Warneford
11
September
2012
Kids demand toys based on virtual worlds
Matthew Warneford
13
July
2012
Children’s virtual worlds and online play
Matthew Warneford
13
July
2012
Kids and pop star dolls – who will be the next big hit?
Peter Robinson
11
July
2012
Kid’s online gaming in America
Matthew Warneford
06
July
2012
The ten best social game articles of 2012 – part 1
Matthew Warneford
25
June
2012
Free insight on Slide Share
Matthew Warneford
22
June
2012
Kids gear up for a sporty summer
Peter Robinson
15
June
2012
All of the top 10 video games of 2011 are sequels
Matthew Warneford
23
May
2012
Why Skylanders Matters to Kids
Andy Robertson
14
March
2012
Why do children want tablets?
Matthew Warneford
13
January
2012
The 2012 social gaming glossary: the 13 terms & 8 benchmarks everyone should know
Matthew Warneford
31
December
2011
The ten best social game articles of 2011 – part two
Matthew Warneford
21
December
2011
Children’s Online Video Consumption
Matthew Warneford
15
December
2011
More than half of UK children own a toy based on a virtual world
Matthew Warneford
01
December
2011
Almost Naked Animals could be the next big toy licence
Peter Robinson
14
November
2011
Fighting against free is like fighting against gravity
Matthew Warneford
22
October
2011
What do kids want for Christmas?
Peter Robinson
11
October
2011
BBC News covers Dubit’s work with young people
Matthew Warneford
10
October
2011
Which films create blockbuster toys?
Matthew Warneford
10
October
2011
Youth Trends – Hauling
Peter Robinson
14
September
2011
Youth Trends – Batmanning
Matthew Warneford
13
September
2011
You can’t polish a turd. Don’t iterate a bad game design
Matthew Warneford
29
August
2011
Inside the sausage factory
Matthew Warneford
29
August
2011
An 18 year-old wishes Facebook didn’t exist
Stephanie Whitley
23
August
2011
The 7 month social game gamble: 2 months design, 5 months programming, but is it fun? There is a better way
Matthew Warneford
21
August
2011
Ten things you didn’t know about Moshi Monsters
Matthew Warneford
28
July
2011
Dubit CEO appointed to Advertising Association Children’s Panel
Matthew Warneford
12
July
2011
The ten best social gaming articles of 2011 – Part one
Matthew Warneford
01
July
2011
How many friends does a Moshi Monsters player invite? And what is Moshi Monsters’ viral growth?
Matthew Warneford
26
June
2011
Foursquare is failing to grab teens’ attention
Matthew Warneford
11
May
2011
QR Codes could be a winner with kids – if only they knew what to do with them
Peter Robinson
02
April
2011
If bolting wings onto a car wont make it fly don’t expect that tacking a Facebook Connect button into a game will make it viral
Matthew Warneford
22
January
2011
You’ve built a game. Now what?
Matthew Warneford
09
January
2011
Design a social game economy: how much should a virtual t-shirt cost?
Matthew Warneford
31
December
2010