Trends in Children’s Ownership of Gaming Devices

Matthew Warneford
31
October
2013

Children have been playing video games at home since the launch of the first games consoles in the 1970s, but with kids now having access to tablets, phones, PCs and consoles it’s never been easier for children to sit down and play a game.

But what does the future hold? As we can see in this report, produced in Q1 of this year, while children’s access to iPads has more than doubled, their access to traditional games consoles dropped by more than 20%. Access to PCs and laptops has also declined over the past two years but at a less alarming rate.

Check out the full report below:

<iframe src="//www.slideshare.net/slideshow/embed_code/key/38UFChKfqhnaxs" width="595" height="485" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" style="border:1px solid #CCC; border-width:1px; margin-bottom:5px; max-width: 100%;" allowfullscreen> </iframe> <div style="margin-bottom:5px"> <strong> <a href="//www.slideshare.net/dubit/childrens-ownership-of-gaming-devices" title="Children&#x27;s ownership of gaming devices" target="_blank">Children&#x27;s ownership of gaming devices</a> </strong> from <strong><a href="https://www.slideshare.net/dubit" target="_blank">Dubit</a></strong> </div>


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